다음 링크는 깃헙에 있는 변경사항 링크입니다.
https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG
업데이트 사항은 다음과 같습니다.
[HIGHLIGHT] add VR support [HIGHLIGHT] add Tizen support [HIGHLIGHT] fix Android performance issue [HIGHLIGHT] Web engine performance improved in WebGL mode [HIGHLIGHT] support obb extension on Android [NEW] Core: add `utils::findChild()` [NEW] Core: add CSV format support to tile maps [NEW] Core: add `FileUtils::getContents()` [NEW] Core: cocos2d::Value supports unsigned [NEW] Particle: add feature to pause/resume particle emitter [NEW] Platform: support Windows 10 UWP x64 [NEW] UI: add clamp and shrunk feature for system fonts, currently only support iOS, Android and Mac [NEW] UI: make ListView select item programmatically [NEW] UI: add `EditBox::InputFlag::LOWERCASE_ALL_CHARACTERS` to lowercase characters [NEW] UI: add `setBounce()` to WebView [NEW] Web: refactor TMXLayer renderers [NEW] Web: can force orientation in mobile browser [NEW] Web: support high resolution TTF Label on retina display [REFINE] Android: use clang instead of gcc to compile codes [REFINE] Android: hide virtual button by default [REFINE] Android: set music volume control as default [REFINE] Android: usage clang insteand of gcc to compile codes [REFINE] Audio: catch `IllegalStateException` exception to avoid crash when playing background music with SimpleAudioEngine on Android [REFINE] Core: fix many warnings [REFINE] Core: move StringUtils functions from deprecated header file to ccUTF8.h [REFINE] Core: FontFNT will ignore chars that exceeds 65535 and print a warning information [REFINE] Core: `Node::ignoreAnchorPointForPosition()` is deprecated and add `Node::setIgnoreAnchorPointForPosition()` [REFINE] Core: allow inherit from platform FileUitils [REFINE] Core: add optional alpha parameter to Color4B and Color4F [REFINE] Core: Follow action can accept horizontal and vertical offset [REFINE] Core: TMXXMLParse parse `id` element [REFINE] Lua: rename all member functions named `end()` to `endLua()` [REFINE] JSB: make selectedSprite opitional in MenuItemSprite [REFINE] JSB: return null if read failed in `js_cocos2dx_CCFileUtils_getDataFromFile()` [REFINE] Template: iOS tempalte is refined to make cocos2d-x game scene work better with other UIView [REFINE] Template: remove `build_native.sh` [REFINE] Template: ARC support on iOS and Mac OS [REFINE] UI: TTF and BMFont label wrap mode will automanytically changed to char wrap mode when label's width is less than word's boundary [REFINE] UI: UIWidget adds missing properties for clone [REFINE] UI: UIScrollBar caches the texture created with base64 encoded images [REFINE] UI: EditBox now prints lowercase letters by default [REFINE] UI: enable WebView's local storage on Android [REFINE] UI: improve EditBox implementation on WinRT [REFINE] UI: make PageView indicator more tunable [REFINE] UI: make PageView page turning event time tweak configurable [REFINE] UI: RichText is improved: add effect of outline, shadow and glow; catch the event of open url; ability to extend tags; add anchor of image tag [REFINE] 3D: skeleton animation is more efficient when two animations switch frequently [REFINE] 3rd party: update webp to 0.5.0 [REFINE] Web: improve basic types to reduce memory usage [REFINE] Web: Show line number in console statements [REFINE] Web: Cache base64 image of PageViewIndicator and ScrollViewBar [REFINE] Web: Pass error in cc.AsyncPool in onEnd callback [REFINE] Web: Separate ccui.ListView event callback from ccui.ScrollView for its own events [FIX] Android: fix compiling error if using NDK r11+ [FIX] Android: package name is `libcocos2dx` instead of application name if building with Android Studio [FIX] Audio: AudioEngine can not work if the file path contains not ascii code on iOS [FIX] Audio: SimpleAudioEngine::playEffect() doesn't work correctly on Linux [FIX] AssetsManager: can not work [FIX] AssetsManagerEx: use manifestUrl from remote version [FIX] Core: `FileUtils::writeValueMap()` will crash on iOS if it contains `Value::Type::None` type element [FIX] Core: `ClippgNode::setStencil()` may cause assert error if it is invoked before [FIX] Core: `TextureCache::addImageAsync()` doesn't set pixel format corretly [FIX] Core: `GL::SetBlending()` doesn't set dst correctly [FIX] Core: vertex z can not work correctly if window size changed on desktop platforms [FIX] Core: use `std::isnan()` instead of `isnan()` to fix compiling errors on some Linux platforms [FIX] Core: crash on windows when using PolygonInfo [FIX] Core: fix `libpng error: CgBI: unhandled critical chunk` error with Xcode 7.3 [FIX] Core: EXC_BAD_ACCESS random crash caused by reallocation of shared indices memory [FIX] Core: memory leak of `utils::captureScreen()` on iOS and Mac OS [FIX] Core: assert error if remove an event listener twice at the same time [FIX] Core: FileUtils::getValueMapFromFile() returns wrong value if it is a number with scientific notation on Android [FIX] Core: UIGrayScale shader is not reloaded when reloading shaders [FIX] Core: `SpriteFrame::clone()` doesn't clone polygonInfo [FIX] Core: `FileUtils::createDirectory()` fails on Mac OS with sandbox [FIX] Core: `cocos2d::Value` operator overloading of comparison `==` returns wrong value in case Type::VECTOR [FIX] Core: wrong content size if minisize [FIX] Core: can not have a class named `Game` on Windows [FIX] Core: crash if load bad image on Windows [FIX] Core: custom shader uniforms and attributes do not have effect in DrawNode [FIX] Core: blend mode doesn't work with animated sprite [FIX] Core: `FileUtils::removeDirectory()` can not work correctly when the path is not end of `/` on iOS and Mac [FIX] JSB: fix some bugs related with JSB debegger [FIX] JSB: scheduler callback target lost [FIX] JSB: missing scroll widgets constants [FIX] JSB: if obj is undefined or null then attempt to access obj.__nativeObj leads to incorrect behavior [FIX] JSB: use `require()` to require the same script twice may crash [FIX] Lua: lua function is not invoked when error happens in websocket [FIX] Network: HttpClient Content-type limitation on iOS [FIX] Network: downloader crash when storage path contains spaces [FIX] Network: SocketIO crash on reconnect [FIX] Physics: PhysicsBody damping doesn't wrok [FIX] UI: EditBox may cause `java.lang.IndexOutOfBoundsException` exception on Android [FIX] UI: TextFieldTTF doesn't show password correctly [FIX] UI: RichText crash on Windows [FIX] UI: EditBox can not use custom font on Android [FIX] UI: can not use TTF font on Android [FIX] RenderTexture: `setOpacity()` has not effect [FIX] 3D: `Sprite3D::createNode()` may not work correctly with particular model data [FIX] Web: `getParentToNodeTransform` doesn't return result [FIX] Web: remote image without extension in url can't be loaded as image [FIX] Web: nested clipping nodes rendering issue in WebGL render mode [FIX] Web: IMEDispatcher can't work in mobile Chrome
영어로 되어있긴하지만 주요 업데이트 내용은 다음과 같습니다.
1. VR 지원
2. 타이젠 지원
3. 안드로이드 성능 이슈 해결
4. 웹 엔진 성능 WebGL mode로 향상
5. obb extension 안드로이드 지원
그 외 새로 추가된 메서드, 이슈 해결 관련 목록이네요
천천히 읽어보고 추가할 내용있으면 추가해서 다시 작성해보겠습니다.
즐거운 개발 되시길 바랍니다.
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