Link : http://discuss.cocos2d-x.org/t/cocos2d-x-v3-10-released/26533
You can download on
download Link: http://cocos2d-x.org/download
v3.10 Link: http://www.cocos2d-x.org/filedown/cocos2d-x-3.10.zip
Changelog
https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG
HighLight
UI: Rewrite Scale9Sprite and improve the scale9sprite performance
and reduce memory consumption.
UI: Change PageView to derive from ListView.
New
Core: Added Application::getVersion() to get the app version.
UI: Add PageView indicator.
UI: Label add three Overflow type to new label, see release note for more information.
UI: UIText::clone supports clone the text effect.
Label: Add methods to query label effect state.
UI: UIRichText support the new line element.
Refine 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
UI: Slider `setCapInsetProgressBarRebderer` change to `setCapInsetProgressBarRenderer`.
UI: RichText support new line element.
UI: Set focus to Widget when touched. 3D: Change char* to string in Terrain. Studio: Merge Studio ActionTimeLine change back into engine. Studio: Merge Studio changes for compatible withe 32bit Mac System. Studio: Merge Studio changes for lua-binding, js-binding and simulator. Mac: Make engine compatible for 32bit Mac. 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has. Audio: AudioEngine on Linux replace the original SimpleAudioEngine with a new version of FMOD, now AudioEngine support all platforms!
IOS: Add virtual keyword for some render related function. UI: Fixes boring deprecated warning in HttpRequest. Network: Fix Downloader bug on iOS & Android platform. Studio: Fix deprecation warning in SkeletonRenderer. JS: Add js test case for fix, improve template. Network: Permit http access to cocos2d-x.org in test projects on iOS. Network: Crash when removing a remotely downloaded image from texture cache in js-binding.
Win10: WinRT project update version to v3.10.
Console: Add quiet option for Cocos Toolkit.
JS: New GC model for js-binding.
Doc: Fix typos in documentation and comments.
UI: update controlButton size calculate with new Scale9Sprite logic.
Win10: Added missing _USRJSSTATIC preprocessor define for ARM builds.
JS: Added ccvector_to / ccmap_to converted to new js-binding API.
UI: Slider misprint fix.
Fix
Network: fix possible websocket crash in its destructor.
Core: Fix premultiplyAlpha for mipmaps and compressed textures.
UI: Fix Scale9sprite rendering error when content size smaller than
the sum of leftInset and rightInset.
Win32: Fix EditBox crash when removing an EditBox in a scheduler.
Android: Fix cannot add view to mFrameLayout when extends Cocos2dxActivity.
2D: Fixed actionNode set at wrong position bug.
3D: Fix the movement of PUParticle lags one frame.
UI: Fix the wront argument of setPlaceholderFontName in EditBox.
UI: Fix EditBox editBoxEditingDidEnd may use the original text after change the text of EditBox in user script.
Audio: Fix `FinishCallback` never be called in Windows.
UI: Fix Layout stencil clipping nested with Clipping Node rendering issue.
UI: Keyboard doesn't hide when click the screen outside of EditBox on iOS platform.
UI: Fix a fatal bug in EditBox implement on Windows platform.
UI: Fix edit box setPlaceholderFontName and scale font size issue.
Core: Fix memory leak when initWithImage() failed.
Network: CCDownloader on iOS is broken in v3.9 js-binding.
JS: Bindings fixes for Menu, Sprite and Label.
Studio: Remove weak reference in ActionNode.
UI: shouldStartLoading method should return value to js in js-binding.
UI: Fix scrollview render error.
JS: Fix win32 js project crash issue.
UI: Button touch doesn't work with scale9 enabled.
JS: Fix evalString doesn't return result issue.
JS: Fix ComponentJS proxy management issue in JSB.
Android: Fix include in cocos network module.
Network: Fix web socket crash.
UI: Fix TextField missing default password style text setting.
Test
S9SpriteTest: Scale9Sprite fade actions with cascade opacity.
Web: Remove default focus block from UIFocusTestVertical.
Lua: Fix pageViewTest Horizontal scroll won't work in Lua-test.
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