Cocos2d-x Sprite change
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bool HelloWorld::init() | |
{ | |
/*has some code*/ | |
//sprite | |
auto sprite = Sprite::create("CloseNormal.png"); | |
this->addChild(sprite1); | |
//sprite change, setTexture | |
sprite->setTexture(Director::getInstance()->getTextureCache()->addImage("CloseNormal_changed.png")); | |
} |
This code will change "CloseNormal_s.png".
But Sprite size will have "CloseNormal.png" size.
my Example code shows sprite like this.
1. Sprite init
(image file name : "arm.png")
(change target file name : "body.png")
code: sprite = Sprite::create("arm.png");

2. Sprite change ended
code:
Texture2D* texture = Director::getInstance()->getTextureCache()->addImage("body.png");
sprite->setTexture(texture);
result sprite shape:
cocos2d-x sprite change end
PS: image sources on "Dr.Robot TEO"'s robot
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